Preserving Immersive Media Knowledge Base
  • 📍Preserving Immersive Media Knowledge Base
  • ⁉️Glossary
  • 📚Bibliography
  • 🧐Open Questions
  • 👋Community
    • Past PIMG Events
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  • ✍️Contributing
  • ❤️Contributors
    • sasha arden
    • ⛄Rasa Bocyte
    • 🦆Tom Ensom
    • Eric Kaltman
    • 🚗Jack McConchie
    • 🧜‍♂️Jesse de Vos
    • Samantha Rowe
  • 🤝Code of Conduct
  • 📜Licence
  • Understanding Immersive Media
    • Introduction
    • Virtual Reality (VR)
    • Augmented Reality (AR)
    • XR Systems
      • Head-Mounted Display (HMD)
      • Tracking System
      • XR Runtime
        • OpenXR
    • 360° Video
      • Video Formats
      • Tools
      • Metadata Standards
    • Game Engines
      • Unity
      • Unreal Engine 4
      • Godot
    • Audio
  • Acquisition Resources
    • Acquisition Checklist
    • Documentation
      • Video Documentation
    • Software Archiving Guides
      • Archiving an Unreal Engine 4 Source Project
      • Archiving a Unity 5 Source Project
      • Archiving an XR Runtime
  • Preservation Resources
    • Digital Preservation Standards
    • Mobile Platforms
    • Software Tools
    • Repair Guides
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  1. Understanding Immersive Media
  2. Game Engines

Godot

This page is designed to help you understand what Godot is and how it can be used by creators.

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Last updated 2 years ago

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Godot Engine is a free open source 3D game engine for Android, Linux, Mac and Windows. A WebEditor is also available.

Some information with relevance to XR preservation, quote from the :

XR support

Godot makes cross-platform Augmented and Virtual Reality development easy.

  • Works with many headsets including the Meta Quest, Valve Index, HTC Vive, Oculus Rift, all Microsoft MR headsets, and many more.

  • Support for OpenXR, an emerging open standard that most hardware vendors are moving to.

  • Plugins give access to various proprietary SDKs, such as OpenVR (SteamVR) and the legacy Oculus SDKs.

  • WebXR can deliver AR/VR experiences via a web browser.

  • ARKit allows creating AR apps for iOS.

Multi-platform editor

Create games on any desktop OS and Android.

  • Works on Windows, macOS, Linux, *BSD and Android (experimental). The editor runs in 32-bit and 64-bit on all platforms, with native Apple Silicon support.

  • Small download (around 35 MB), and you are ready to go.

  • Easy to compile on any platform (no dependency hell).

Multi-platform deploy

Deploy games everywhere!

  • Export to desktop platforms: Windows, macOS, Linux, UWP, and *BSD.

  • Export to mobile platforms: iOS and Android.

  • Consoles: Nintendo Switch, PlayStation 4, Xbox One via third-party providers

  • Export to the web using HTML5 and WebAssembly.

  • One-click deploy & export to most platforms. Easily create custom builds as well.

features list
(read more).