Preserving Immersive Media Knowledge Base
  • 📍Preserving Immersive Media Knowledge Base
  • ⁉️Glossary
  • 📚Bibliography
  • 🧐Open Questions
  • 👋Community
    • Past PIMG Events
    • PIMG Groups.io
  • ✍️Contributing
  • ❤️Contributors
    • sasha arden
    • ⛄Rasa Bocyte
    • 🦆Tom Ensom
    • Eric Kaltman
    • 🚗Jack McConchie
    • 🧜‍♂️Jesse de Vos
    • Samantha Rowe
  • 🤝Code of Conduct
  • 📜Licence
  • Understanding Immersive Media
    • Introduction
    • Virtual Reality (VR)
    • Augmented Reality (AR)
    • XR Systems
      • Head-Mounted Display (HMD)
      • Tracking System
      • XR Runtime
        • OpenXR
    • 360° Video
      • Video Formats
      • Tools
      • Metadata Standards
    • Game Engines
      • Unity
      • Unreal Engine 4
      • Godot
    • Audio
  • Acquisition Resources
    • Acquisition Checklist
    • Documentation
      • Video Documentation
    • Software Archiving Guides
      • Archiving an Unreal Engine 4 Source Project
      • Archiving a Unity 5 Source Project
      • Archiving an XR Runtime
  • Preservation Resources
    • Digital Preservation Standards
    • Mobile Platforms
    • Software Tools
    • Repair Guides
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  1. Contributors

Rasa Bocyte

Previoussasha ardenNextTom Ensom

Last updated 3 years ago

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Rasa Bocyte (she/her) is a researcher at the Netherlands Institute for Sound and Vision. Her expertise lies in the areas of born-digital media preservation, access and reuse of heritage collections, and value chains in the creative and cultural industries. In her current role, she leads the development and execution of European research and innovation projects. Her background is in Archival and Information Studies and Art History.

Born Lithuanian, Mancunian at heart, resident of the Netherlands.

You can reach me on:

  • Twitter:

  • Email: rbocyte [at] beeldengeluid.nl

https://twitter.com/rasa_bocyte
❤️
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