Preserving Immersive Media Knowledge Base
  • πŸ“Preserving Immersive Media Knowledge Base
  • ⁉️Glossary
  • πŸ“šBibliography
  • 🧐Open Questions
  • πŸ‘‹Community
    • Past PIMG Events
    • PIMG Groups.io
  • ✍️Contributing
  • ❀️Contributors
    • sasha arden
    • β›„Rasa Bocyte
    • πŸ¦†Tom Ensom
    • Eric Kaltman
    • πŸš—Jack McConchie
    • πŸ§œβ€β™‚οΈJesse de Vos
    • Samantha Rowe
  • 🀝Code of Conduct
  • πŸ“œLicence
  • Understanding Immersive Media
    • Introduction
    • Virtual Reality (VR)
    • Augmented Reality (AR)
    • XR Systems
      • Head-Mounted Display (HMD)
      • Tracking System
      • XR Runtime
        • OpenXR
    • 360Β° Video
      • Video Formats
      • Tools
      • Metadata Standards
    • Game Engines
      • Unity
      • Unreal Engine 4
      • Godot
    • Audio
  • Acquisition Resources
    • Acquisition Checklist
    • Documentation
      • Video Documentation
    • Software Archiving Guides
      • Archiving an Unreal Engine 4 Source Project
      • Archiving a Unity 5 Source Project
      • Archiving an XR Runtime
  • Preservation Resources
    • Digital Preservation Standards
    • Mobile Platforms
    • Software Tools
    • Repair Guides
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Bibliography

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Last updated 1 year ago

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We are gathering a curated list of publications and other resources on the topic of immersive media and its preservation. You will find references to external resources embedded throughout the Knowledge Base while a bibliography of key references can be found in our public Zotero library:

If you want to add to the bibliography, either drop an email for an invite to the Zotero group, or add your reference to the list below and someone should be able to add it for you.

Resources to be added to Zotero

  • RΓΆck, Marti (2021): [added 3/1/24]

πŸ“š
https://www.zotero.org/groups/4453604/preserving_immersive_media/library
Tom
Capturing a VR-executable as a 360-degree video. A test report.