Preserving Immersive Media Knowledge Base
  • 📍Preserving Immersive Media Knowledge Base
  • ⁉️Glossary
  • 📚Bibliography
  • 🧐Open Questions
  • 👋Community
    • Past PIMG Events
    • PIMG Groups.io
  • ✍️Contributing
  • ❤️Contributors
    • sasha arden
    • ⛄Rasa Bocyte
    • 🦆Tom Ensom
    • Eric Kaltman
    • 🚗Jack McConchie
    • 🧜‍♂️Jesse de Vos
    • Samantha Rowe
  • 🤝Code of Conduct
  • 📜Licence
  • Understanding Immersive Media
    • Introduction
    • Virtual Reality (VR)
    • Augmented Reality (AR)
    • XR Systems
      • Head-Mounted Display (HMD)
      • Tracking System
      • XR Runtime
        • OpenXR
    • 360° Video
      • Video Formats
      • Tools
      • Metadata Standards
    • Game Engines
      • Unity
      • Unreal Engine 4
      • Godot
    • Audio
  • Acquisition Resources
    • Acquisition Checklist
    • Documentation
      • Video Documentation
    • Software Archiving Guides
      • Archiving an Unreal Engine 4 Source Project
      • Archiving a Unity 5 Source Project
      • Archiving an XR Runtime
  • Preservation Resources
    • Digital Preservation Standards
    • Mobile Platforms
    • Software Tools
    • Repair Guides
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  1. Preservation Resources

Digital Preservation Standards

Links to initiatives/workgroups, events, and publications on the topic of developing standards for data packaging, file types, metadata, documentation, normalization, migration, storage, and access.

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Last updated 3 years ago

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3D Software

US Library of Congress Recommended Formats Statement: Software and Video Games

3D Data

International Image Interoperability Framework (IIIF) Community 3D Interest Group

CS3DP (Community Standards for 3D Data Preservation)

Council on Library and Information Resources (CLIR): 3D/VR in the Academic Library: Emerging Practices and Trends

Developing Library Strategy for 3D and Virtual Reality Collection Development and Reuse (LIB3DVR)

Building for Tomorrow: Collaborative Development of Sustainable Infrastructure for Architectural and Design Documentation

PARTHENOS: “Digital 3D Objects in Art and Humanities: Challenges of Creation, Interoperability and Preservation”

Born to Be 3D: Digital Stewardship of Intrinsic 3D Data (US Library of Congress)

The Institute of Electrical and Electronics Engineers (IEEE) Standards Association: Virtual Reality and Augmented Reality Working Group

3D Data Repository Features, Best Practices, and Implications for Preservation Models: Findings from a National Forum

US Library of Congress Recommended Formats Statement: Design and 3D

Web3D Consortium Recommended Standards

DURAARK (Durable Architectural Knowledge) Paper:

Lindlar, M., Panitz, M., and Gadiraju, U. (2015) Ingest and Storage of 3D Objects in a Digital Preservation System.

Digital 3D Objects in Art and Humanities: challenges of creation, interoperability and preservation.

Workshop

White paper
Project Deliverables
presentation videos
Recommended Formats Statement – Software and Video Games | Resources (Preservation, Library of Congress)
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IIIF 3D Community Groupiiif_io
CS3DP (Community Standards for 3D Data Preservation)OSF
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3D/VR in the Academic Library: Emerging Practices and Trends • CLIRCLIR
Developing Library Strategy for 3D and Virtual Reality Collection Development and ReuseCNI: Coalition for Networked Information
3D Collection Strategies
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Building for Tomorrow:
Born to Be 3D
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IEEE Virtual Reality and Augmented Reality Working Group (CTS/VRARSC/VRARWG) - IEEE 2048 VR/AR Working Group (VRARWG)IEEE 2048 VR/AR Working Group (VRARWG)
3D Data Repository Features, Best Practices, and Implications for Preservation Models: Findings from a National Forum
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Recommended Formats Statement - Design and 3D | Resources (Preservation, Library of Congress)
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Recommended Standards | Web3D Consortium
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Ingest and Storage of 3D Objects in a Digital Preservation SystemZenodo
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