👋Community
Preserving Immersive Media Group
The Preserving Immersive Media Group (PIMG) is a community and email list for those interested in collecting, preserving and stabilising artworks that utilise immersive media, including 360 video, real-time 3D, virtual reality and augmented reality. This group was born out of the ongoing Preserving Immersive Media project at Tate. We encourage all with an interest in these topics to join the PIMG email list on Groups.io. Members are welcome participate in discussion and to share any relevant information via the list, providing they agree to the PIMG Code of Conduct.
PIMG also runs regular events, recordings and outputs from which are made available online.
List of Immersive Media Preservation Projects
The purpose of this list is to show foster exchange and collaboration between projects exploring the preservation of immersive media materials and experiences. This is a growing list maintained by the community. If you are involved in an immersive media preservation project, please consider adding it.
Project | Host(s) | URL | Contact |
---|---|---|---|
Preserving Immersive Media | Tate, London, UK | jack.mcchonchie@tate.org.uk and tom.ensom@tate.org.uk | |
List of Immersive Media Artworks
This is a growing list maintained by the community. If you care for an immersive media artwork, please consider adding it.
The purpose of this list is to show the variety of artworks and technologies used, but also to foster exchange between conservators. The listed artworks are not necessarily well documented case studies. In the list below not only VR- or AR-based artworks are included, but also other interactive artworks that are produced with a game engine and hence require similar preservation strategies.
Artwork | Artists | Artwork date | Game Engine | Runtime | Game Engine, latest version (year) | Display | Interactivity | Institution owning artwork |
---|---|---|---|---|---|---|---|---|
Wachter / Jud | 2000, ongoing | Windows 10 | 2012 | Projection, U-shaped, plus flat screen for navigation | Navigation with joystick | HEK (House of Electronic Arts, Basel) | ||
Studer / van den Berg | 2017 | DarkBASIC Professional V1.05 | Windows 7 / 10 with DirectX 9 | 2016 | Projection 1920x1080, | Walkthrough (like a 360 Video). Looking around using a mouse | HEK (House of Electronic Arts, Basel) | |
Mélodie Mousset | 2015 | Unity | Windows 10, Oculus Rift | under development | Oculus Rift Headset | Navigation with XBox Console as part of Oculus Rift | HEK (House of Electronic Arts, Basel) | |
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