Preserving Immersive Media Knowledge Base
  • 📍Preserving Immersive Media Knowledge Base
  • ⁉️Glossary
  • 📚Bibliography
  • 🧐Open Questions
  • 👋Community
    • Past PIMG Events
    • PIMG Groups.io
  • ✍️Contributing
  • ❤️Contributors
    • sasha arden
    • ⛄Rasa Bocyte
    • 🦆Tom Ensom
    • Eric Kaltman
    • 🚗Jack McConchie
    • 🧜‍♂️Jesse de Vos
    • Samantha Rowe
  • 🤝Code of Conduct
  • 📜Licence
  • Understanding Immersive Media
    • Introduction
    • Virtual Reality (VR)
    • Augmented Reality (AR)
    • XR Systems
      • Head-Mounted Display (HMD)
      • Tracking System
      • XR Runtime
        • OpenXR
    • 360° Video
      • Video Formats
      • Tools
      • Metadata Standards
    • Game Engines
      • Unity
      • Unreal Engine 4
      • Godot
    • Audio
  • Acquisition Resources
    • Acquisition Checklist
    • Documentation
      • Video Documentation
    • Software Archiving Guides
      • Archiving an Unreal Engine 4 Source Project
      • Archiving a Unity 5 Source Project
      • Archiving an XR Runtime
  • Preservation Resources
    • Digital Preservation Standards
    • Mobile Platforms
    • Software Tools
    • Repair Guides
Powered by GitBook
On this page
  • Preserving Immersive Media Group
  • List of Immersive Media Preservation Projects
  • List of Immersive Media Artworks

Was this helpful?

Export as PDF

Community

PreviousOpen QuestionsNextPast PIMG Events

Last updated 2 years ago

Was this helpful?

Preserving Immersive Media Group

The Preserving Immersive Media Group (PIMG) is a community and email list for those interested in collecting, preserving and stabilising artworks that utilise immersive media, including 360 video, real-time 3D, virtual reality and augmented reality. This group was born out of the ongoing project at Tate. We encourage all with an interest in these topics to join the PIMG email list on . Members are welcome participate in discussion and to share any relevant information via the list, providing they agree to the PIMG .

PIMG also runs regular events, recordings and outputs from which are .

List of Immersive Media Preservation Projects

The purpose of this list is to show foster exchange and collaboration between projects exploring the preservation of immersive media materials and experiences. This is a growing list maintained by the community. If you are involved in an immersive media preservation project, please consider .

Project
Host(s)
URL
Contact

Preserving Immersive Media

Tate, London, UK

jack.mcchonchie@tate.org.uk and tom.ensom@tate.org.uk

List of Immersive Media Artworks

This is a growing list maintained by the community. If you care for an immersive media artwork, please consider adding it.

The purpose of this list is to show the variety of artworks and technologies used, but also to foster exchange between conservators. The listed artworks are not necessarily well documented case studies. In the list below not only VR- or AR-based artworks are included, but also other interactive artworks that are produced with a game engine and hence require similar preservation strategies.

Artwork
Artists
Artwork date
Game Engine
Runtime
Game Engine, latest version (year)
Display
Interactivity
Institution owning artwork

Wachter / Jud

2000, ongoing

Windows 10

2012

Projection, U-shaped, plus flat screen for navigation

Navigation with joystick

HEK (House of Electronic Arts, Basel)

Studer / van den Berg

2017

Windows 7 / 10 with DirectX 9

2016

Projection 1920x1080,

Walkthrough (like a 360 Video). Looking around using a mouse

HEK (House of Electronic Arts, Basel)

Mélodie Mousset

2015

Unity

Windows 10, Oculus Rift

under development

Oculus Rift Headset

Navigation with XBox Console as part of Oculus Rift

HEK (House of Electronic Arts, Basel)

Professional V1.05

👋
Preserving Immersive Media
Groups.io
Code of Conduct
made available online
adding it
https://www.tate.org.uk/about-us/projects/preserving-immersive-media
Zone*Interdite
Crystal Space
Passage Park #7: Relocate
DarkBASIC
We were looking for ourselves in each other