Community
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The Preserving Immersive Media Group (PIMG) is a community and email list for those interested in collecting, preserving and stabilising artworks that utilise immersive media, including 360 video, real-time 3D, virtual reality and augmented reality. This group was born out of the ongoing project at Tate. We encourage all with an interest in these topics to join the PIMG email list on . Members are welcome participate in discussion and to share any relevant information via the list, providing they agree to the PIMG .
PIMG also runs regular events, recordings and outputs from which are .
Preserving Immersive Media
Tate, London, UK
jack.mcchonchie@tate.org.uk and tom.ensom@tate.org.uk
The purpose of this list is to show the variety of artworks and technologies used, but also to foster exchange between conservators. The listed artworks are not necessarily well documented case studies. In the list below not only VR- or AR-based artworks are included, but also other interactive artworks that are produced with a game engine and hence require similar preservation strategies.
Wachter / Jud
2000, ongoing
Windows 10
2012
Projection, U-shaped, plus flat screen for navigation
Navigation with joystick
HEK (House of Electronic Arts, Basel)
Studer / van den Berg
2017
Windows 7 / 10 with DirectX 9
2016
Projection 1920x1080,
Walkthrough (like a 360 Video). Looking around using a mouse
HEK (House of Electronic Arts, Basel)
Mélodie Mousset
2015
Unity
Windows 10, Oculus Rift
under development
Oculus Rift Headset
Navigation with XBox Console as part of Oculus Rift
HEK (House of Electronic Arts, Basel)
Professional V1.05