Preserving Immersive Media Knowledge Base
  • 📍Preserving Immersive Media Knowledge Base
  • ⁉️Glossary
  • 📚Bibliography
  • 🧐Open Questions
  • 👋Community
    • Past PIMG Events
    • PIMG Groups.io
  • ✍️Contributing
  • ❤️Contributors
    • sasha arden
    • ⛄Rasa Bocyte
    • 🦆Tom Ensom
    • Eric Kaltman
    • 🚗Jack McConchie
    • 🧜‍♂️Jesse de Vos
    • Samantha Rowe
  • 🤝Code of Conduct
  • 📜Licence
  • Understanding Immersive Media
    • Introduction
    • Virtual Reality (VR)
    • Augmented Reality (AR)
    • XR Systems
      • Head-Mounted Display (HMD)
      • Tracking System
      • XR Runtime
        • OpenXR
    • 360° Video
      • Video Formats
      • Tools
      • Metadata Standards
    • Game Engines
      • Unity
      • Unreal Engine 4
      • Godot
    • Audio
  • Acquisition Resources
    • Acquisition Checklist
    • Documentation
      • Video Documentation
    • Software Archiving Guides
      • Archiving an Unreal Engine 4 Source Project
      • Archiving a Unity 5 Source Project
      • Archiving an XR Runtime
  • Preservation Resources
    • Digital Preservation Standards
    • Mobile Platforms
    • Software Tools
    • Repair Guides
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  1. Contributors

Samantha Rowe

Samantha Rowe is the Digital Archivist and Research Associate of the Wildenstein Plattner Institute, Inc. (WPI). She prepares, describes, arranges, and conducts item-level processing of digital archival materials using the WPI’s relational database to provide free public access to over 50,000 significant art historical resources and research materials on its growing digital platform. She holds an M.S.L.I.S. from Long Island University and M.A. in History of Art from the Institute of Fine Arts, New York University.

E-mail: samantha.h.rowe [at] gmail.com

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