Preserving Immersive Media Knowledge Base
  • πŸ“Preserving Immersive Media Knowledge Base
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  • ❀️Contributors
    • sasha arden
    • β›„Rasa Bocyte
    • πŸ¦†Tom Ensom
    • Eric Kaltman
    • πŸš—Jack McConchie
    • πŸ§œβ€β™‚οΈJesse de Vos
    • Samantha Rowe
  • 🀝Code of Conduct
  • πŸ“œLicence
  • Understanding Immersive Media
    • Introduction
    • Virtual Reality (VR)
    • Augmented Reality (AR)
    • XR Systems
      • Head-Mounted Display (HMD)
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        • OpenXR
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      • Unreal Engine 4
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      • Archiving an Unreal Engine 4 Source Project
      • Archiving a Unity 5 Source Project
      • Archiving an XR Runtime
  • Preservation Resources
    • Digital Preservation Standards
    • Mobile Platforms
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  1. Contributors

Tom Ensom

PreviousRasa BocyteNextEric Kaltman

Last updated 1 year ago

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(he/him) is a London-based Digital Conservator specialising in the conservation of software-based art. He works with those caring for software-based art to research, develop and implement strategies for its long-term preservation. He currently works primarily with Tate’s Time-based Media Conservation team, where he has helped develop their conservation strategy for software-based art and works on the acquisition of a wide range of time-based media artworks. His current research focus is the preservation of artworks which employ real-time 3D software and immersive media (XR) technologies.

You can reach me on:

  • Twitter:

  • Email: tomensom [at] gmail.com

Knowledge Base content I'm currently working on:

  • Unreal Engine 4 related resources

  • Introduction to Real-Time 3D

  • Introduction to Virtual Reality

Tom Ensom
https://twitter.com/Tom_Ensom
❀️
πŸ¦†
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