Preserving Immersive Media Knowledge Base
  • 📍Preserving Immersive Media Knowledge Base
  • ⁉️Glossary
  • 📚Bibliography
  • 🧐Open Questions
  • 👋Community
    • Past PIMG Events
    • PIMG Groups.io
  • ✍️Contributing
  • ❤️Contributors
    • sasha arden
    • ⛄Rasa Bocyte
    • 🦆Tom Ensom
    • Eric Kaltman
    • 🚗Jack McConchie
    • 🧜‍♂️Jesse de Vos
    • Samantha Rowe
  • 🤝Code of Conduct
  • 📜Licence
  • Understanding Immersive Media
    • Introduction
    • Virtual Reality (VR)
    • Augmented Reality (AR)
    • XR Systems
      • Head-Mounted Display (HMD)
      • Tracking System
      • XR Runtime
        • OpenXR
    • 360° Video
      • Video Formats
      • Tools
      • Metadata Standards
    • Game Engines
      • Unity
      • Unreal Engine 4
      • Godot
    • Audio
  • Acquisition Resources
    • Acquisition Checklist
    • Documentation
      • Video Documentation
    • Software Archiving Guides
      • Archiving an Unreal Engine 4 Source Project
      • Archiving a Unity 5 Source Project
      • Archiving an XR Runtime
  • Preservation Resources
    • Digital Preservation Standards
    • Mobile Platforms
    • Software Tools
    • Repair Guides
Powered by GitBook
On this page

Was this helpful?

Export as PDF

Preserving Immersive Media Knowledge Base

NextGlossary

Last updated 1 year ago

Was this helpful?

This site is a work in progress! Articles may be empty or incomplete, and might move around.

Can you share your knowledge with the community and help us add to and improve this site? We would welcome your contributions! Read our to get started.

The Preserving Immersive Media Knowledge Base is a resource created to help share information between members of the digital preservation community who are caring for virtual reality (VR), augmented reality (AR), mixed reality (MR), 360 video, real-time 3D software and other similar materials. This site was born out of with funding from the . Since this project has it's roots in museum practice, there are many references to artworks and elements of conservation practice, however we invite collaboration from all related practices!

The Knowledge Base is designed as a flexible and collaborative space for sharing information and materials that may be work-in-progress or based on best available knowledge. As such, it is constantly evolving and pages can never be considered final or authoritative! If you are new here, these pages might be useful places to start:

  • of frequently encountered immersive media and preservation terminology.

  • that the community is trying to answer.

  • to the Knowledge Base.

  • Our under construction resource for .

  • from Preserving Immersive Media Group events.

For a longer read the published as an output of Tate's immersive media research is a useful place to start learning about VR and the preservation challenges it poses.

📍
Tate's Preserving Immersive Media Project
Netherlands Institute for Sound & Vision
Glossary
Open questions
Guide to contributing
understanding immersive media
Recordings and notes
white paper
guide to contributing