Preserving Immersive Media Knowledge Base
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    • Samantha Rowe
  • 🤝Code of Conduct
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  • Understanding Immersive Media
    • Introduction
    • Virtual Reality (VR)
    • Augmented Reality (AR)
    • XR Systems
      • Head-Mounted Display (HMD)
      • Tracking System
      • XR Runtime
        • OpenXR
    • 360° Video
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  • Acquisition Resources
    • Acquisition Checklist
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      • Video Documentation
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      • Archiving an Unreal Engine 4 Source Project
      • Archiving a Unity 5 Source Project
      • Archiving an XR Runtime
  • Preservation Resources
    • Digital Preservation Standards
    • Mobile Platforms
    • Software Tools
    • Repair Guides
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On this page
  • Knowledge Building Sessions
  • Documenting the Interactive Documentary Webinar (6 November 2020)
  • Preserving Immersive Media Workshop (27 March 2020)
  • Slides, Notes and other Documents
  • iPRES 2019 Hackathon
  • Preserving Immersive Media Workshop (8 March 2019)
  • Slides, Notes and other Documents

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  1. Community

Past PIMG Events

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Last updated 1 year ago

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The (PIMG) runs occasional workshops, webinars and other events - find link to recordings of presentations, slides and other materials relating to them here. Event recordings from PIMG events can be found on the .

Knowledge Building Sessions

A series of collaborative events held during 2023-24, focused on knowledge building activities around particular topics in immersive media preservation. Sessions invite participants to share experiences and collectively work towards building knowledge in this field, with a focus on possible contributions to the knowledge base.

The first took place on Tuesday 12th December 2023 and collaborative notes from this session can be found here:

Documenting the Interactive Documentary Webinar (6 November 2020)

Recordings of presentations are available online via a YouTube playlist:

Preserving Immersive Media Workshop (27 March 2020)

Recordings of presentations are available online via a YouTube playlist:

Slides, Notes and other Documents

iPRES 2019 Hackathon

The iPRES 2019 hackathon was an effort to better understanding the variability of virtual reality artworks e.g. what differs between artworks depending on the choices made by artists; and what happens when we make changes to elements of the work.

Preserving Immersive Media Workshop (8 March 2019)

Slides, Notes and other Documents

A full abstract can be found on the iPRES website:

Detailed notes from the event can be found on the collaborative notepad hosted by Rhizome:

👋
https://ipres2019.org/program/conference-programme/?session=117
https://notepad.rhizome.org/ipres2019-vr
Preserving Immersive Media Group
PIMG YouTube channel
https://docs.google.com/document/d/1EeVqwLUY0xnCaV7aICbW8ZOMPLl8jrqd18obppoa83E/edit?usp=sharing
https://www.youtube.com/watch?v=K5ufLcoGMJg&list=PLQvZVm5rUUpgTLRINBfKvCxWLFkwlW2S-
https://www.youtube.com/watch?v=x_hz7Hg3hKs&list=PLQvZVm5rUUphocASxU0LFcOVT6aj5Kch3
Slides, notes and other documents from the workshop .
Google Drive folder
Slides, notes and other documents from the workshop .
Google Drive folder