Introduction

XR hardware are the physical, hardware components used to access XR content. Contemporary XR hardware typically consists of a set of interconnected off-the-shelf hardware and software components, which we will refer to as an XR system.

Assessing XR Hardware

To start developing a preservation plan for XR hardware, begin by assessing characteristics of the hardware that the experience/content you wish to preserve depends on. Consider the following prompts:

  • What kind of computer system is needed to run the software?

    • How flexible is the specification of the hardware?

    • Is a dedicated GPU required? If so, does it require one with a specific feature set?

  • What kind of interactivity is supported (refer back to Initial Assessment)? What kind of specialised XR hardware is needed to support this?

    • Does the experience require the use of a controller or other human interface device (HID)?

    • If yes to above, can this be fulfilled by a generic piece of hardware or is a specific or custom-made device required?

  • Are there any technical or conceptual reasons that specific XR hardware (e.g. HMD) is needed to access the XR content?

    • Dependency relationships with specific hardware can be baked into software when it is created (e.g. by using certain manufacturer-specific plugins).

    • A creator might prefer certain hardware for its characteristics (e.g. technical, visual, conceptual).

  • How many users are supported simultaneously? e.g. single or multiple stations providing access, discrete or shared experience.

  • Does the software require internet access? If so, what for and does this need to be maintained?

  • Does the experience involve sound? How is this played back?

    • How is sound played back? Is this via the HMD or is additional hardware required to support this? e.g. audio interface, speakers, headphones.

    • Is spatial audio utilised and if so how is it played back? e.g. via positional speakers or head-related transfer function (HRTF) through an HMD or headphones.

    • Is subtitling or captioning used, or might they be needed?

Last updated