# Spatial Audio

Ambisonic formats for audio allow the storage and interpretation of spatial audio data that can provide immersive audio when using [XR hardware](https://pimkb.gitbook.io/pimkb/preserving-xr-hardware) like an [HMD](https://pimkb.gitbook.io/pimkb/preserving-xr-hardware/head-mounted-display#head-mounted-displays).

Spatial audio can be generated across a variety of production software, depending on the target media type e.g.:&#x20;

* Game Engine plugin (e.g. [Wwise](https://www.audiokinetic.com/fr/products/wwise/) for [Unreal Engine](https://pimkb.gitbook.io/pimkb/preserving-3d-software/game-engines/unreal-engine) and [Unity](https://unity.com/)).
* Digital Audio Workstation (DAW) supporting plugins e.g. the [IEM Plug-in Suite](https://plugins.iem.at/) is free and open-source audio plugin suite including ambisonic plug-ins (up to 7th order).
