# Preserving Immersive Media Knowledge Base

## Preserving Immersive Media Knowledge Base

- [Preserving Immersive Media Knowledge Base](https://pimkb.gitbook.io/pimkb/overview.md)
- [Glossary](https://pimkb.gitbook.io/pimkb/glossary.md)
- [Bibliography](https://pimkb.gitbook.io/pimkb/bibliography.md)
- [Open Questions](https://pimkb.gitbook.io/pimkb/open-questions.md)
- [Community](https://pimkb.gitbook.io/pimkb/community.md)
- [Past PIMG Events](https://pimkb.gitbook.io/pimkb/community/past-pimg-events.md)
- [Contributing](https://pimkb.gitbook.io/pimkb/contributing.md)
- [Contributors](https://pimkb.gitbook.io/pimkb/contributors.md)
- [Code of Conduct](https://pimkb.gitbook.io/pimkb/code-of-conduct.md)
- [Licence](https://pimkb.gitbook.io/pimkb/licence.md)
- [Overview](https://pimkb.gitbook.io/pimkb/getting-started/overview.md)
- [Initial Assessment](https://pimkb.gitbook.io/pimkb/getting-started/initial-assessment.md)
- [Documentation](https://pimkb.gitbook.io/pimkb/getting-started/documentation.md)
- [Further Reading](https://pimkb.gitbook.io/pimkb/getting-started/further-reading.md)
- [Introduction](https://pimkb.gitbook.io/pimkb/preserving-xr-hardware/introduction.md)
- [XR Systems](https://pimkb.gitbook.io/pimkb/preserving-xr-hardware/head-mounted-display.md)
- [OpenXR](https://pimkb.gitbook.io/pimkb/preserving-xr-hardware/head-mounted-display/openxr.md)
- [Archiving an XR Runtime](https://pimkb.gitbook.io/pimkb/preserving-xr-hardware/head-mounted-display/archiving-an-xr-runtime.md)
- [Preservation Strategies](https://pimkb.gitbook.io/pimkb/preserving-xr-hardware/preservation-strategies.md)
- [Introduction](https://pimkb.gitbook.io/pimkb/preserving-3d-software/introduction.md)
- [Game Engines](https://pimkb.gitbook.io/pimkb/preserving-3d-software/game-engines.md)
- [Unity](https://pimkb.gitbook.io/pimkb/preserving-3d-software/game-engines/unity.md)
- [Archiving a Unity 5 Source Project](https://pimkb.gitbook.io/pimkb/preserving-3d-software/game-engines/unity/archiving-a-unity-5-source-project.md): This page describes the process for archiving a Unity 5 project and its dependencies on Windows, so that it can be preserved independently of a specific computer system.
- [Unreal Engine](https://pimkb.gitbook.io/pimkb/preserving-3d-software/game-engines/unreal-engine.md)
- [Archiving an Unreal Engine Source Project](https://pimkb.gitbook.io/pimkb/preserving-3d-software/game-engines/unreal-engine/archiving-an-unreal-engine-source-project.md)
- [Godot](https://pimkb.gitbook.io/pimkb/preserving-3d-software/game-engines/godot.md)
- [Mobile Platforms](https://pimkb.gitbook.io/pimkb/preserving-3d-software/mobile-platforms.md)
- [3D Data](https://pimkb.gitbook.io/pimkb/preserving-3d-software/3d-data.md)
- [Video Documentation](https://pimkb.gitbook.io/pimkb/preserving-3d-software/video-documentation.md)
- [Preservation Strategies](https://pimkb.gitbook.io/pimkb/preserving-3d-software/preservation-strategies.md)
- [Introduction](https://pimkb.gitbook.io/pimkb/preserving-360-video/360-video.md)
- [Video Formats](https://pimkb.gitbook.io/pimkb/preserving-360-video/video-formats.md)
- [Spatial Audio](https://pimkb.gitbook.io/pimkb/preserving-360-video/spatial-audio.md)
- [Spatial Metadata](https://pimkb.gitbook.io/pimkb/preserving-360-video/spatial-metadata.md)
- [Preservation Strategies](https://pimkb.gitbook.io/pimkb/preserving-360-video/preservation-strategies.md)


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