# Further Reading

## Virtual Reality Fundamentals

* Google. Google VR: Fundamental Concepts. URL: <https://developers.google.com/vr/discover/fundamentals>
* Brown VR Software Wiki. URL: <https://www.vrwiki.cs.brown.edu/>

## Virtual Reality Preservation Research

* Campbell, S. (2017). *A Rift in our Practices, Toward Preserving Virtual Reality* \[Master’s Thesis, New York University]. <https://miap.hosting.nyu.edu/program/student_work/2017spring/17s_thesis_Campbell_y.pdf>
* Campbell, S., & Hellar, M. (n.d.). From Immersion to Acquisition: An Overview Of Virtual Reality For Time Based Media Conservators. *Electronic Media Review*, *Six: 2019-2020*. Retrieved October 7, 2021, from <https://resources.culturalheritage.org/emg-review/volume-6-2019-2020/campbell/>
* Cranmer, C. (2017). Preserving the emerging: virtual reality and 360-degree video, an internship research report. *Undefined*. <https://www.semanticscholar.org/paper/Preserving-the-emerging%3A-virtual-reality-and-video%2C-Cranmer/1a11eea6b2a6c095f370180bf1ec153944e32e54>
* Ensom, T., & McConchie, J. (2021). *Preserving Virtual Reality Artworks*. Tate. <https://doi.org/10.5281/zenodo.5274102>
* LIMA (2021). A Practical Research into Preservation Strategies for VR artworks on the basis of Justin Zijlstra’s 100 Jaar Vrouwenkiesrecht. URL: <https://www.li-ma.nl/lima/article/preserving-vr-artworks>
